![]() Essentially, the modular division equals 0 when finding tsxx, which is then subtracted by 1, which means when multiplying by tileWidth, would give an tsxx of -16, which is off of the tilesheet and not at 240, which is where the 16th columns tile would appear. (If you find anything or whatever, let me know, I can add it below or something, I dunnos.)įix for the 16th column's tiles not showing properly for tilesets in the getTilesetPosition function in level.cpp. While looking around this subreddit, and running into specific problems through out the tutorial, I saw some posts that helped me out so here's some stuff: So I figured that the project doesn't have to technically be over, as people can contribute and help each other improve upon it- you know, open-source-y kinda deal-o. However, I've gotten stuck on a lot of things really quickly (due to not being that great of a programmer). I finished the 18th part to the Cavestory Remake Tutorial (thanks again Limeoats!), and wanted to move on with the bare-bones stuff to make something.
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